Dev Diaries: Level Design
🗣️ Dev Diaries 🗣️ " My role as lead game designer was to lead my department of designers to use the combination of art assets and coding scripts to bring to an empty scene and make an interesting and fun level out of them , with the specifications of our creative director Ori . For our level design process , we would first figure out the mechanics and setting for the level . Then I would make a map that would go through multiple changes until it is approved then all of my department will be given tasks whether that would be getting the terrain scale size finalized , blocking it out , and work on the lighting tasks . We do these tasks to ensure placement of assets testing of the level conveying what it needs too and is it fun to move in while we wait on assets from the artists and mechanics the programmers . Once done we move to implementation of assets and code and testing to see if anything need fixing and which they’re always is . However since I am usually in charge of map la...